Development Summary
In 2007, LucasArts and Free Radical were discussing the creation of yearly installments of Battlefront games.[1][2] A sequel to Battlefront III, Battlefront IV, was signed in October. Originally, the plan was for the game to release in October 2009, one year after Battlefront III's release.[3] However, it is unknown what happened after Battlefront III was delayed and the game was cancelled in August 2008 as LucasArts believed they could not fund development on both titles at once.[4] Free Radical entered redundancy consultation after the cancellation as the troubled development of Battlefront III and the difficulties in finding a publisher for TimeSplitters 4 meant the studio was running out of funding. Despite that, the studio believed that Battlefront III could be finished and would recoup its losses.[5]
Game Details
Technical Information
Additional Information
Early customization icons (30/04/2008)
- Increased Clip Size - Increased Blast Size - Increased Aim Steadiness
- Increased Damage - Dual Wield - Health Boost
- Repair - Increased Capture Radius - Increased Capture Speed
- Revive - Force Resistant - ?
Very early concepts
References
- ↑ https://web.archive.org/web/20220909153919/https://www.neogaf.com/threads/star-wars-battlefront-iii-free-radical-design-version.469016/page-2
- ↑ https://web.archive.org/web/20131227220348/http://www.edge-online.com/features/source-free-radical-locked/
- ↑ Original release for BF3 was October 2008. Release date for Battlefront IV was October 2009.
- ↑ http://web.archive.org/web/20230208063832/https://www.gamespot.com/articles/former-lucasarts-employee-on-why-star-wars-battlefront-iii-failed/1100-6400936/
- ↑ http://web.archive.org/web/20220707142952/https://www.vg247.com/out-of-time-the-free-radical-story-part-two