Free Radical Archive

All the information included here is publicly available and can be found online.

Development Timeline

  • June 2011: The developers of the original Homefront, Kaos Studios, are closed by THQ. THQ says the franchise will be moved over to THQ Montreal[1].
  • September 2011: THQ enters into an agreement with Crytek about the development of a Homefront sequel, for release in fiscal year 2014 (April 1, 2013 - March 31, 2013)[2][3]. It is revealed that Crytek UK will be developing the sequel[4] .
  • December 2012: THQ files for bankruptcy and its assets are auctioned off[5].
  • January 2013: Crytek acquires the Homefront IP from THQ for $544.218[6].
  • July 2013: Crytek and Koch Media enter into a co-publishing deal for Homefront 2.
  • June 2014: The game is revealed at E3 2014 as Homefront: The Revolution. Following the acquisition of the IP from THQ, Crytek turned the game into an open-world direction[7]. It is set to launch sometime in 2015.
  • July 2014: Following reports that Crytek is not paying wages on time and many resignations[8], Koch Media acquires the Homefront IP from Crytek[9]. Development would continue at the Koch Media's newly formed Deep Silver Dambuster Studios, which purchased Crytek UK's assets and acquired its employees due to British transfer law.
  • March 2015: The game's release date was moved to 2016[10]. Additionally, people are offered a chance to get their head scanned and become an NPC in the game.[11]
  • January 2016: It is revealed that the game will release on May 20 (May 17 for North America)[12].
  • May 2016 - March 2017: The game is released as planned. Dambuster Studios continues to support the game with patches, free co-op missions and three single-player expansions (The Voice of Freedom, Aftermath, Beyond the Walls).

Leaked Builds

Title Summary

Technical Information

The following pages make up the Game Design Document (GDD) from 7 December 2012.

Each page has one of three statuses:

  • Red: To-do or requiring work / rework
  • Yellow: Requires minor updates or adjustments
  • Green: Signed-off and ready for implementation, or already implemented

Page status is mentioned at the top of each page.

Singleplayer

FPS Evolved

RPG Lite

Grow and develop your character

Exploration Drivers

Go Deeper into the Fiction

AI Design

Varied and Intelligent AI Threats - more than just whack-a-mole

Core Gameplay Experience

Controls
Health System
Player Abilities
Weapons

Guerrilla Warfare

Scavenge, Improvise and Hack

Smartphone

Acquire Intel on Enemy Forces

War Drama

The documents in this section are from an older version of the GDD from 18 September 2012. Updated versions are not available. It should be noted mission order is different in some pages. The latest known mission order is written at the end of this section.

Human Story

Connect emotionally with characters

Moral Dilemmas and Consequences

Consequences

Your Actions are Meaningful

Game Script

Character Bios
High Level
Resistance Cells

Mission Designs

By 7 December 2012, the mission order was:

  1. Intro (01 and 02)
  2. Shipyard
  3. Samaritan
  4. Independence Hall
  5. Fairmount
  6. City Hall (Streets and Rooftop)
  7. Wetlands
  8. Comms Dish
  9. Atlantic City

Smart Sandbox Gameplay

Drone Design

Drone Archetypes Provide Unique Challenges

HUD and UI

HUD Design

Rewards

Unlockables

Multiplayer

Mpconcept

Core Experience

Battle Points

Vehicles

Class System

Ability System

Progression System

Personalisation

Game Modes

Ground Control

Assault

Resistance Mode

Battle Commander

Spawning

Camera Systems

Spawn Camera

Additional Information

THQ Milestone Details

Kaos Studios

Homefront_Single_Player_Prototype

Homefront Single Player Prototype

Campaign pitch for a sequel to Frontlines: Fuel at War. This eventually became the first Homefront.

The sequel has new features and doesn't even deal with the same characters. It takes place on the other side of the Mississippi -- nobody knows what's going on over there because the North Koreans have irradiated the Mississippi with radioactive iodine and nobody can cross it without a hazmat suit. It's very interesting stuff.
Danny Bilson, months before the release of Homefront

According to this article, Danny Bilson revealed this information without informing Kaos Studios.

Koch Media

References for Development Timeline