| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.2500 | 1.0000 | |
| Rate of Fire: 1 shot every 0.2500s | 1 shot every 2.5000s | |
| Bullet Speed: 135 | 150 | |
| Bullet Expire Time: 1s | 7s | |
| Maximum Range: 135m | 1050m |
Appearances
Animation Showreel - 01:06, 01:22
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.1000 | ||
| Rate of Fire: 1 shot every 0.1000s | ||
| Bullet Speed: 135 | ||
| Bullet Expire Time: 1s | ||
| Maximum Range: 135cm |
LucasArts Feedback
Milestone 4
1) The rear portion of the BARC speeder doesn’t quite match the film version.
- The shape and placement of the engines seems to differ.
- Beneath the engines there is a large piece of geometry that changes the shape of the back portion of the vehicle.
- There is an insignia of some kind on the front part of the engine that does not appear on the film version.
- There is no gun mounted above the engines.
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.1500 | ||
| Rate of Fire: 1 shot every 0.1500s | ||
| Bullet Speed: 135 | ||
| Bullet Expire Time: 1s | ||
| Maximum Range: 135cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.2000 | ||
| Rate of Fire: 1 shot every 0.2000s | ||
| Bullet Speed: 135 | ||
| Bullet Expire Time: 1s | ||
| Maximum Range: 135cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.2200 | ||
| Rate of Fire: 1 shot every 0.2200s | ||
| Bullet Speed: 135 | ||
| Bullet Expire Time: 1s | ||
| Maximum Range: 135cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.1800 | ||
| Rate of Fire: 1 shot every 0.1800s | ||
| Bullet Speed: 135 | ||
| Bullet Expire Time: 1s | ||
| Maximum Range: 135cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.2700 | ? | 2.0000 |
| Rate of Fire: 1 shot every 0.1800s | 1 shot every 2.0000s | 1 shot every 2.0000s |
| Bullet Speed: 270 | 100 | 150 |
| Bullet Expire Time: 0.5s | 1.35s | 7s |
| Maximum Range: 135cm | 1050cm | 1050cm |
Appearances
BF3 alphaNov - 02:59
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.4050 | ? | 2.0000 |
| Rate of Fire: 1 shot every 0.2700s | 1 shot every 2.0000s | 1 shot every 2.0000s |
| Bullet Speed: 270 | 100 | 150 |
| Bullet Expire Time: 0.5s | 1.35s | 7s |
| Maximum Range: 135cm | 1050cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.4550 | ? | 2.0000 |
| Rate of Fire: 1 shot every 0.3000s | 1 shot every 2.0000s | 1 shot every 2.0000s |
| Bullet Speed: 270 | 100 | 150 |
| Bullet Expire Time: 0.5s | 1.35s | 7s |
| Maximum Range: 135cm | 1050cm | 1050cm |
Appearances
BF3 alphaNov - 02:59
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.3000 | ? | 2.0000 |
| Rate of Fire: 1 shot every 0.2000s | 1 shot every 2.0000s | 1 shot every 2.0000s |
| Bullet Speed: 270 | 100 | 150 |
| Bullet Expire Time: 0.5s | 1.35s | 7s |
| Maximum Range: 135cm | 1050cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.2550 | ? | 2.0000 |
| Rate of Fire: 1 shot every 0.1700s | 1 shot every 2.0000s | 1 shot every 2.0000s |
| Bullet Speed: 270 | 100 | 150 |
| Bullet Expire Time: 0.5s | 1.35s | 7s |
| Maximum Range: 135cm | 1050cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.4050 | ? | 2.0000 |
| Rate of Fire: 1 shot every 0.2700s | 1 shot every 2.0000s | 1 shot every 2.0000s |
| Bullet Speed: 270 | 100 | 150 |
| Bullet Expire Time: 0.5s | 1.35s | 7s |
| Maximum Range: 135cm | 1050cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.5100 | 1.2000 | 4.7200 |
| Rate of Fire: 1 shot every 0.1700s | 1 shot every 0.8000s | 1 shot every 1.3400s |
| Bullet Speed: 270 | 150 | 100 |
| Bullet Expire Time: 0.5s | 1.35s | 7s |
| Maximum Range: 135cm | 1050cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.7800 | 0.6000 | 1.0000 |
| Rate of Fire: 1 shot every 0.2600s | 1 shot every 0.4000s | 1 shot every 1.0000s |
| Bullet Speed: 270 | 150 | 100 |
| Bullet Expire Time: 0.5s | 1.35s | 7s |
| Maximum Range: 135cm | 1050cm | 1050cm |
LucasArts Feedback
Milestone 4
- The core portion of the droid is in the center of the wheels. In the film it sits more toward the back.
- The core portion of the droid sits below the engine part of the wheels. In the film it rides above this area.
- The markings on the top of the droid’s core differ from those seen in the film.
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.7500 | 1.0500 | 3.0000 |
| Rate of Fire: 1 shot every 0.2500s | 1 shot every 0.7000s | 1 shot every 0.8555s |
| Bullet Speed: 270 | 150 | 100 |
| Bullet Expire Time: 0.5s | 7s | 1.35s |
| Maximum Range: 135cm | 1050cm | 1050cm |
Appearances
Animation Showreel - 01:04
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 1.4000 | ? | ? |
| Rate of Fire: 1 shot every 0.3500s | ? | ? |
| Bullet Speed: 270 | ? | ? |
| Bullet Expire Time: 0.5s | ? | ? |
| Maximum Range: 135cm | ? | ? |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 1.0000 | ? | ? |
| Rate of Fire: 1 shot every 0.2500s | ? | ? |
| Bullet Speed: 270 | ? | ? |
| Bullet Expire Time: 0.5s | ? | ? |
| Maximum Range: 135cm | ? | ? |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.7400 | ? | ? |
| Rate of Fire: 1 shot every 0.1850s | ? | ? |
| Bullet Speed: 270 | ? | ? |
| Bullet Expire Time: 0.5s | ? | ? |
| Maximum Range: 135cm | ? | ? |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 1.2000 | ? | ? |
| Rate of Fire: 1 shot every 0.3000s | ? | ? |
| Bullet Speed: 270 | ? | ? |
| Bullet Expire Time: 0.5s | ? | ? |
| Maximum Range: 135cm | ? | ? |
Gallery
Appearances
Animation Showreel - 00:46
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.5600 | 4.0000 | |
| Rate of Fire: 1 shot every 0.1400s | 1 shot every 2.0000s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
Appearances
BF3 Showreel v6 - 01:22, 01:57, 06:09
LucasArts Feedback
Milestone 4
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.6400 | 4.0000 | |
| Rate of Fire: 1 shot every 0.1600s | 1 shot every 2.0000s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
LucasArts Feedback
Milestone 4
- The Tri-Fighter is missing missile bays.
- The ball inside the center sphere appears to be much larger than the film version.
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.4800 | 4.0000 | |
| Rate of Fire: 1 shot every 0.1200s | 1 shot every 2.0000s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
LucasArts Movie Reference
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.6400 | 6.4000 | |
| Rate of Fire: 1 shot every 0.1600s | 1 shot every 1.6000s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
Appearances
BF3 alphaNov - 03:26
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.4000 | 4.0000 | |
| Rate of Fire: 1 shot every 0.1200s | 1 shot every 2.0000s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.5600 | 1.0000 | |
| Rate of Fire: 1 shot every 0.1400s | 1 shot every 0.4000s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.6800 | 2.0000 | |
| Rate of Fire: 1 shot every 0.1700s | 1 shot every 0.8000s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
Appearances
BF3 Showreel v6 - 02:25
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.6152 | 1.6250 | |
| Rate of Fire: 1 shot every 0.1500s | 1 shot every 0.6500s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
Appearances
BF3 Showreel v6 - 00:35, 02:19, 06:41
LucasArts Feedback
Milestone 4
- The shape and placement of the rear of the ship seems off.
- The back portion of the fuselage seems low in relation to the cockpit. As an example, notice that in the films R2 sits higher.
- You can also see that in the game model there is a greater distance between the top of the rear cockpit and the fuselage.
- The four engines in the game model seem smaller, and possibly lower than in the film version.
- The back portion of the fuselage seems low in relation to the cockpit. As an example, notice that in the films R2 sits higher.
- The shape of the blasters differs from the film version.
- In the films there is a piece just before the tip of the blaster.
- There is also a ring on the wide part of the blaster that does not appear on the game model.
- The nosepiece differs somewhat from the film version.
- There is a very pronounced curvature. In the film it is not as obvious, the piece appears more angular.
- The nosepiece seems to be longer and more narrow than in the film. This can be seen in the notch on the top.
- The shape of the engines seems to differ from the film version.
- In the films the top half of the top engine is wider than the bottom half. In the game the bottom half of the bottom engine sticks out farther than the top.
- This is also true for the bottom engine, where the position is flipped.
- In the films the top half of the top engine is wider than the bottom half. In the game the bottom half of the bottom engine sticks out farther than the top.
- The texture along the top of the X-wing’s nose suggests a panel that does not appear in the film. (looks like a long narrow rectangular piece built into the ship).
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.5200 | 1.8000 | |
| Rate of Fire: 1 shot every 0.1300s | 1 shot every 0.7200s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.6400 | 2.1000 | 0.3200 |
| Rate of Fire: 1 shot every 0.1600s | 1 shot every 0.7000s | 1 shot every 0.0800s |
| Bullet Speed: 800 | 150 | 800 |
| Bullet Expire Time: 0.5s | 7s | 0.5s |
| Maximum Range: 400cm | 1050cm | 400cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.8000 | 1.8000 | 0.4000 |
| Rate of Fire: 1 shot every 0.2000s | 1 shot every 0.6000s | 1 shot every 0.1000s |
| Bullet Speed: 800 | 150 | 800 |
| Bullet Expire Time: 0.5s | 7s | 0.5s |
| Maximum Range: 400cm | 1050cm | 400cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.6000 | 1.6500 | 0.4800 |
| Rate of Fire: 1 shot every 0.1500s | 1 shot every 0.5500s | 1 shot every 0.1200s |
| Bullet Speed: 800 | 150 | 800 |
| Bullet Expire Time: 0.5s | 7s | 0.5s |
| Maximum Range: 400cm | 1050cm | 400cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.6800 | 2.4900 | 0.3600 |
| Rate of Fire: 1 shot every 0.1700s | 1 shot every 0.8300s | 1 shot every 0.0900s |
| Bullet Speed: 800 | 150 | 800 |
| Bullet Expire Time: 0.5s | 7s | 0.5s |
| Maximum Range: 400cm | 1050cm | 400cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.8400 | 5.0000 | 0.6000 |
| Rate of Fire: 1 shot every 0.1400s | 1 shot every 2.0000s | 1 shot every 0.1000s |
| Bullet Speed: 800 | 150 | 150 |
| Bullet Expire Time: 0.5s | 7s | 7s |
| Maximum Range: 400cm | 1050cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.9400 | 5.0000 | 2.2800 |
| Rate of Fire: 1 shot every 0.1600s | 1 shot every 2.0000s | 1 shot every 0.3800s |
| Bullet Speed: 800 | 150 | 150 |
| Bullet Expire Time: 0.5s | 7s | 7s |
| Maximum Range: 400cm | 1050cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.9000 | 5.0000 | 0.9000 |
| Rate of Fire: 1 shot every 0.1500s | 1 shot every 2.0000s | 1 shot every 0.1500s |
| Bullet Speed: 800 | 150 | 150 |
| Bullet Expire Time: 0.5s | 7s | 7s |
| Maximum Range: 400cm | 1050cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 0.8000 | 8.0000 | |
| Rate of Fire: 1 shot every 0.1000s | 1 shot every 2.0000s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 1.0400 | 8.0000 | |
| Rate of Fire: 1 shot every 0.1300s | 1 shot every 2.0000s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
- According to Milestone data, this ship possessed a Cloaking ability.
LucasArts Movie Reference
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 1.7600 | 8.0000 | |
| Rate of Fire: 1 shot every 0.2200s | 1 shot every 2.0000s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
Appearances
LucasArts Reference
| Primary | Secondary | Turret (blank = no turret) |
|---|---|---|
| Damage Per Shot: 1.2000 | 8.0000 | |
| Rate of Fire: 1 shot every 0.1500s | 1 shot every 2.0000s | |
| Bullet Speed: 800 | 150 | |
| Bullet Expire Time: 0.5s | 7s | |
| Maximum Range: 400cm | 1050cm |
Appearances
BF3 alphaNov - 04:51References
- https://craigcollins.carbonmade.com/projects/2631171
- http://sabart.blogspot.com/2008/11/golden-elf-concept.html - no longer available, unarchived
- http://www.jmgilson.co.uk/starWarsBattleFront3.html
- https://www.artstation.com/artwork/0KlE
- http://www.working-illusions.com/cv2009/html/games.html - no longer available, unarchived
- http://www.jonasmattsson.net/commercial.htm
- https://www.behance.net/gallery/2340582/Game-Artwork
- http://iainharrison.daportfolio.com/gallery/871135
- https://www.artstation.com/artwork/xqJ6X
- https://www.behance.net/gallery/3246397/Starwars-BattleFront-3
- Majority of model renders from Battlefront III Build r70217
- Stats from balance_sheets.ods (04/07/2008, last modified by Tom Goodchild)








































